I'll blog about games and stuff.
Why is it called that?
Published on July 4, 2007 By Wintermist In Beta Feedback
It's just a normal Kol. I've not checked the stats on it but it's named a Kol and looks like a Kol.

A Flagship is a beast of a ship, something that would take a long time to create. Something that would cost you plenty of funds and materials. Something so spectacular we can only build one.

Now this is the proper use of the name Flagship. This is the super capital ship everyone's talking about.

It's the ship you use to lead those ultra important assaults. It should come in late in the game, after lots of research. It's not something we should be likely to see in a small campaign at all, unless you seriously take it slow.

It's a good way to keep all sizes of campaigns fun. On a smaller campaign you would not get to use all ship types, but in larger ones you would. And both would be equally fun.

Atleast this is my take on the whole thing.
Comments (Page 1)
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on Jul 04, 2007
In all honesty a flagship in any naval engagement is not necessarily the biggest or most powerful, usually just the ship with the highest ranking military officer in a fleet or battle group.

Yes it would be nice to have an ultra powerful flagship, but it would just make all three races more alike then different. Which is a very bad thing! Diversity makes for better gameplay then a god ship.
on Jul 04, 2007
this is now the third or forth topic on such an idea, there is no need for anymore
on Jul 05, 2007
The Flagship is already quite powerful, it starts at level 3 after all and can reach 5-6 by the time other capitals show up.
on Jul 05, 2007
Yes agreed and for balancing the vasari flag might be lev 1 while the other 1s are higher like tec lev 3 and advent lev 2
on Jul 05, 2007
Yes it would be nice to have an ultra powerful flagship, but it would just make all three races more alike then different. Which is a very bad thing! Diversity makes for better gameplay then a god ship.


I don't understand how beefed up flagships would make the races more alike. A Kol flagship would just be a better version of a Kol and a Vasari flagship would just be an improved version of a Varsari capital ship. IMO if the ships are sufficiently diverse to begin with adding flagship dependent buffs might even help establish the three racial identities.
on Jul 05, 2007
Well, instead of giving ever ship a bonus to firepower, why don't flagships of different races have special abilities that are very typical of their side. Also, the TEC flagship might be slow and especially powerful, the Vasari flag might instead be fast and able to open up jump points/wormholes to allow extra mobility to the whole fleet. The Advent might be something completely different, adding defensive bonuses to ships in orbit of a friendly planet.

I don't know enough about these mysterious races and what's known about them yet so the above is just an example.

Flagship = Special but not nessisarily OMG'BIG'BEEF'OF'A'SHIP
on Jul 05, 2007

but it would just make all three races more alike then different. Which is a very bad thing! Diversity makes for better gameplay then a god ship.


I keep on seeing this reply in nearly all the flagship threads, I disagree with it. Nothing about having a flagship will make the races less diverse as long as the flagship is unique for each race and somehow represents the race in its uniqueness.

for example the flagship of the vasari would have some unique psi attack/abilities that somehow help in combination with the vasari fleets, but when ignoring its special abilities would be less effective in combat than the tec flagship.

now Im not agreeing or disagreeing with the idea of the flagship as the OP intends there to be, but it wont reduce the diversity as long as its possible (should be) to make 3 unique ships that represent each race in a specific way.
on Jul 05, 2007
The flagship of most real life fleets have never been the single most powerful warship in the fleet. Usually a flagship bears the title of flagship because it is the C&C (Command and Control) center for the fleet. It is also usually where the fleet commander and/or admirals are based. Often than not, the "flagship" is often just a command cruiser used for its logistics ability rather than its fighting capability.


Since we are on the subject of flagships, can a SSE (my shorthand for SINS) mod or dev tell us if we can redesignate a new capital ship as our fleet flagship if our first is destroyed?
on Jul 06, 2007

The flagship of most real life fleets have never been the single most powerful warship in the fleet. Usually a flagship bears the title of flagship because it is the C&C (Command and Control) center for the fleet. It is also usually where the fleet commander and/or admirals are based. Often than not, the "flagship" is often just a command cruiser used for its logistics ability rather than its fighting capability.


nicely said, I agree. as such something like an aura would better suit the actual nature of a flagship than making it uber strong. however, that is most likely the role of cruisers. you could take it to the flagships, sinces there's only one at a time, but another way to distinguish it could be appreciated. hmm, wait, here's an idea, say, if you have ship designated as a flagships it could go a few levels beyond the current maximum, which could be believable from a lore and realism perspective and it would make the ship a bit tougher, but not a once, but only through additional fighting. what do you think?
on Jul 06, 2007
hmm, wait, here's an idea, say, if you have ship designated as a flagships it could go a few levels beyond the current maximum, which could be believable from a lore and realism perspective and it would make the ship a bit tougher, but not a once, but only through additional fighting.


But then you are restricting flagships to capitals since they are the only ones with XP, which is fine. BUT... Designating a ship as your flagship is a little bit unrealistic for the following reason: Once the first flagship, A, gets destroyed by heavy enemy fire, you would assign the role immediately to capital ship B. A's status would then be meaningless since it's like a torch to be carried over. A flagship would hold extra bonuses because the highest ranking officer of the fleet is present. Since we do not have any control over crews and captains, it would only make sense that we have some sort of 'upgrade' that adds an Admiral to a ship. This upgrade would be one-time-only but you'd have a choice of three different admirals so you can have three fleets.

Or, even better and simpler, give each admiral his own ship so when you do finish training/calling one Admiral, then his own personal ship would appear. Obviously the devs can make this ship as big/small/beefy/skinny as they want it to be, so it doesn't have to be a big uber Super Star Destroyer.

This would fit to the desires of the above posters with making a special flagship type vessel. Suits me too

on Jul 06, 2007

hmm, wait, here's an idea, say, if you have ship designated as a flagships it could go a few levels beyond the current maximum, which could be believable from a lore and realism perspective and it would make the ship a bit tougher, but not a once, but only through additional fighting.


But then you are restricting flagships to capitals since they are the only ones with XP, which is fine. BUT... Designating a ship as your flagship is a little bit unrealistic for the following reason: Once the first flagship, A, gets destroyed by heavy enemy fire, you would assign the role immediately to capital ship B. A's status would then be meaningless since it's like a torch to be carried over. A flagship would hold extra bonuses because the highest ranking officer of the fleet is present. Since we do not have any control over crews and captains, it would only make sense that we have some sort of 'upgrade' that adds an Admiral to a ship. This upgrade would be one-time-only but you'd have a choice of three different admirals so you can have three fleets.


wait, I didn't say such a designation was immediate. granted, it may have sound thus, but exactly for the siuation you have outlined I wouldn't go for immediate redesignation. designation should cost something and should take a little time to finish. maybe it would force the ship to go back to a homeworld planet or at least a major shipyard/ military academy. does it have to be one time only? I for one am not decided on this one yet. the problem here is that you would be tempted to make it really strong, too strong probably for balance reasons. and if you don't then the flagship get lost later on.


Or, even better and simpler, give each admiral his own ship so when you do finish training/calling one Admiral, then his own personal ship would appear. Obviously the devs can make this ship as big/small/beefy/skinny as they want it to be, so it doesn't have to be a big uber Super Star Destroyer.

This would fit to the desires of the above posters with making a special flagship type vessel. Suits me too




hmm, for me this reads as if you do want a significantly more powerful ship than currently available classes, which is not everyone's wish I think. also, providing a choice is nice, but this would also mean that you have 3 possible ships of which you can only use one and as multiplayer goes, there will often be one that is best overall no matter how much balancing you do and you have two wonderful ships per race that you will rarely ever see. I would prefer basing a flagships on existing types and rather putting the energy and ideas for those ships into weaker standard concepts that we would actually be able to use.
on Jul 06, 2007
Sure, the Flagship doesn't have to be the biggest and meanest, but, it would be a ship that stands out, that give personality to the whole fight. Since it would be a personal pet of the players, it would make sense for it to be a bit tougher so that you can care for it properly and retreat it if things look bad.

As it stands now, the game doesn't have any personality. You build a myriad of ships and send them off to fight. There's never an incentive to zoom in to see your ships in action.

A Flagship could take this role, it doesn't ave to be the most offensive of ships, but it should have good defensive capabilities. You should also be able to customize it to a certain degree. It should give, as mentioned above, bonuses to nearby ships, a great idea.
on Jul 06, 2007
Sure, the Flagship doesn't have to be the biggest and meanest, but, it would be a ship that stands out, that give personality to the whole fight. Since it would be a personal pet of the players, it would make sense for it to be a bit tougher so that you can care for it properly and retreat it if things look bad.

As it stands now, the game doesn't have any personality. You build a myriad of ships and send them off to fight. There's never an incentive to zoom in to see your ships in action.

A Flagship could take this role, it doesn't ave to be the most offensive of ships, but it should have good defensive capabilities. You should also be able to customize it to a certain degree. It should give, as mentioned above, bonuses to nearby ships, a great idea.



Yes, that's what I meant when I outlined my second idea about seperate and unique flagships. I never meant to say that these ships have to be super powerful. I did, however, mean that they are unique and have special abilities that make things a little more interesting. Also, you're allowed all three at once, but you can only have them out once, so if you lose one of the three, it's gone.

One of those three ships would be your Fleet's flagship and thus all ships would gain specific bonuses depending on which you designate.

Here's an example on how I meant the actual Flagships to be like:

Flagship One: Rear Admiral Hashimoto's Blazer

The Blazer is a suped up frigate that grants all nearby frigates a small increase to Speed and a reduced chance of being hit. Furthermore, the special ability of this ship is to allow all frigates to ignore the effect of Jump Inhibitors as well as giving out a reduced jump charge time. So, you could use this ship for small, fast raids into enemy territory to mix things up so your main fleet can rush in. Obviously, since you only have frigates with you, you wont be able to defeat a whole fleet with capitals but you will be able to harass trade, research and resource gathering.

Bonuses for using this as primary "Flagship"

1. Due to expert knowledge in fleet maneuvers, slightly higher speed and maneuverability for all ships in the vicinity.

+ Speed
+ Maneuverability
+ Fighter and Bomber Speeds

Why choose him for primary "Flagship"? Quicker Response times of fleets as well as mobility in countering enemy.


Flagship Two: Admiral Vestov's Commander

The Commander is a cruiser sized vessel designed to act as a C&C ship, giving Cruisers in the vicinity a lower antimatter requirement for special abilities with a decreased Cruiser special ability cooldown. Ultimate support for our cruisers on its own.

Bonuses for being Primary Flag:

2. Due to strict drill routines and maintenance, Vestov increases shield and hull regeneration rates and decreases build time for defense structures in orbit.


Flagship Three: Fleet Admiral Fenrik's Crusader

The Crusader affects Capital ships, giving them increased Hull HP and faster rate of fire to their weapons. This also extends to fighters/bombers so the Carrier isn't left out. He's designed to augment the survivability of capitals.

Bonuses for being Primary Flag:

3. Fenrik's determination grants all ships higher armour. Planets have an increased resistance to bombing and recouperate faster. Shipyards construct ships quicker.


Each ship would have a unique look and (hopefully) the voice-over for each of the Admirals would be unique to add some extra personality.
I just made this up on the spot to give you guys an idea. Instead of these passive abilities, similar ones can be placed as regular anti-matter skills.

There are a lot of possibilities, this is what I suggest.
on Jul 06, 2007
Yeah those are all good ideas! It would add personality in two forms: You get a hero unit you can relate to (Something that has a name sure is more fun.) and you get to customize what you want to focus your fleet on.

The Flagships themselves can use the same hull, as this would make sense out of a production view, but different equipment installed. Modular style.

As you may choose a certain bonus this may also incorporate more strategy as you may build you fleet differently, trying out different strategies.

It's like adding Electronic Warfare to the game.
on Jul 06, 2007
maby when they are fighting with your fleet it gives ships arround it in a certain radius a bonus on shield recharge and stuf like that
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