I'll blog about games and stuff.
Why is it called that?
Published on July 4, 2007 By Wintermist In Beta Feedback
It's just a normal Kol. I've not checked the stats on it but it's named a Kol and looks like a Kol.

A Flagship is a beast of a ship, something that would take a long time to create. Something that would cost you plenty of funds and materials. Something so spectacular we can only build one.

Now this is the proper use of the name Flagship. This is the super capital ship everyone's talking about.

It's the ship you use to lead those ultra important assaults. It should come in late in the game, after lots of research. It's not something we should be likely to see in a small campaign at all, unless you seriously take it slow.

It's a good way to keep all sizes of campaigns fun. On a smaller campaign you would not get to use all ship types, but in larger ones you would. And both would be equally fun.

Atleast this is my take on the whole thing.
Comments (Page 2)
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on Jul 06, 2007
The Flagships themselves can use the same hull, as this would make sense out of a production view, but different equipment installed. Modular style.

As you may choose a certain bonus this may also incorporate more strategy as you may build you fleet differently, trying out different strategies.


Modular ships.... Yummy. I'd love to see that incorporated. Especially with these flagships. That would seriously give the player a lot more freedom in designing ships to their own needs. A simple selection of what type of weapon/bigger engine the ship would use and we're ready to go.

But you do realize that if they add modular flagships they better give targetable hardpoints to all ships ^^



on Jul 06, 2007
Yeah. in theory targettable hardpoints would exist, but imagine trying to incorporate that into this game. It'd need ou to micromanage all fleets, unless it's built into fighter and bomber AI only perhaps.

Modular ships would be sweet, but making them targettable sounds like a dream we're not likely to see
on Jul 06, 2007

It's the flagship because it's the first capital ship you start with. Much how the NX-01 (Enterprise) was Earth's flagship in Star Trek.  

When you play using the Kings gameplay mode, your flagship is your leader. If you lose it, you lose the game.

on Jul 06, 2007
Fiction

The meaning of "flagship" has been loosely interpreted in works of fiction as well. For example, the USS Enterprise (NCC-1701-D) in Star Trek: The Next Generation is often referred to as the flagship of the United Federation of Planets, even though it does not carry commanding officers of higher rank than the captains aboard other ships. This is because, in Star Trek, the term seems to mean the ship that represents the fleet as a whole and hosts the most advanced technology and finest crew, though not necessarily the crew of the greatest rank.

Darth Vader's flagship is the Super Star Destroyer Executor. Although Lord Vader is not an admiral, he has a special military rank in the Empire that makes him answerable only to the Emperor (and Grand Moff Tarkin, until the latter's death), and apparently all the officers in the Navy are under his command when needed. Vader uses the Executor as a flagship, leading a fleet of other ships from the Executor's bridge. The ship is not depicted as literally carrying a flag.

In the PlayStation 2 game Ace Combat 5: The Unsung War, the main characters find themselves as part of a makeshift fleet fighting to stop the war between Osea and Yuktobania. The flagship of their fleet is the aircraft carrier Kestrel, simply because it is the most important ship in the fleet.

In the Games Workshop game Battlefleet Gothic, an admiral of at least one race must be present on the most expensive warship, regardless of the player's wishes.

In the computer game Homeworld 2, the main Vaygr command ship/construction shipyard is appropriately labelled a "flagship".

In the TV show Battlestar Galactica (TV Show) the Battlestar Pegasus is correctly labeled the flag ship of the Colonial Fleet as it is the ship in which Admiral Cain is commanding.

In the 1985 Cartoon show Thundercats Jaga and the Thundercats flee Thundera before it was destroyed. they were on board Jaga's Flagship that carried the Code of Thundera.

In The Super Dimension Fortress Macross animated series (later adapted as part of Robotech), the SDF-1 Macross was considered Earth's flagship despite it being made out of an abandoned alien vessel. The SDF-1 Macross was built by a government that unified Earth despite worldwide warfare.

Care of Wikipedia!

This is the definition I prefer:

A flagship is the ship used by the commanding officer of a group of naval ships. The term originates from the custom of the commanding officer (usually, but not always, a flag officer) to fly a distinguishing flag.

Used in this way, "flagship" is fundamentally a temporary designation; the flagship is wherever the admiral is flying his flag.
on Jul 07, 2007
Well yes, flagship literally does mean, the ship that bears the flag.

In the context of space fleets, it would hold as the C&C cruiser of all fleets within the empire.

Although what would be really cool would be have to have (shift + #) fleets and have a capital ship in each designated as that battlegroup's "flagship". So you'd have the "Flagship" and "Battlegroup # Flagship".
on Jul 07, 2007
~ lordkosc's list.

Or in Freespace 2 the Frigate Iceni is considered Bosh's flagship while he still has a couple of Orions under his command which exceed the Iceni in term of Fire power.

I think I prefer flag ship as a Command and Control ship rather then just a ship with a lot of raw power. Instead of adding more guns, I think adding more radical bonus would be better.



Well yes, flagship literally does mean, the ship that bears the flag.
In the context of space fleets, it would hold as the C&C cruiser of all fleets within the empire.

Although what would be really cool would be have to have (shift + #) fleets and have a capital ship in each designated as that battlegroup's "flagship". So you'd have the "Flagship" and "Battlegroup # Flagship".



Heh, that would be cool, I wonder how far we can implement that, either by the developers or through modding. The scale of the game we would be fighting in many system, it would be nice if we can designate the ships in each system as a fleet and has a flag ship for each.





on Jul 07, 2007
hmm... perhaps if the flagship is destroyed you cannot redesignate one for like 3 minutes or so, and during that time all ships within a 2 jump radius have their attack power reduced by 15% (representing the loss of moral from the loss of the flagship)
on Jul 07, 2007

hmm... perhaps if the flagship is destroyed you cannot redesignate one for like 3 minutes or so, and during that time all ships within a 2 jump radius have their attack power reduced by 15% (representing the loss of moral from the loss of the flagship)


while I love that idea (also the one with system flagships sounds awesome) that sounds a bit difficult to balance. not only would you lose the bonus, but you would also incur a malus, so this would make any flagship the highest priority target and damn hard to keep alive. at least thats what I would attack first if I could reduce the power of an enemy fleet that significantly by destroying a single ship. how could you prevent that?
on Jul 10, 2007
If such an idea is introduced then there had better be some good fleet bonuses as well. I also like the different style of flagships. Which goes with my custom flagship setup idea. It is as I posted before. I want to build my flagship system by system. Simply put I dont want a Kol class I want a unique class.
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