I'll blog about games and stuff.
I've been trying out the new patch and found that the problem of having static (gauss, hangers) defenses that can handle pirate attacks still lets your bounty build to the highest of all races without ever lowering. So I'm the biggest focus for pirate attacks throughout the whole game.

So, it struck me. Why not have the bounty reduced as you kill off the incoming attackers. This way you can manage bounties and pirates "think twice" about attacking you as they're just sent to the grinder.

It's very important to separate the pirates attacking you and those doing other things so killing someone elses pirates doesn't lower your own bounty, but those that was the target of the pirates.

Also, if someone kills your pirates, your bounty would drop. This adds to the whole pirate performing a contract for money, and losing money on that current contract if they lose ships.

What do you think?
Comments (Page 1)
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on Jul 10, 2007
I absolutely agree with this. It adds a sort of counter-ploy to the whole "economic attack" system. E.G. Someone puts a bounty on you, if you're able to repel it you get XP and the bounty goes down. As it is all you can do is put a counter-bounty on your enemy (whoever that may be) and hope that the pirates go after him instead.

If this idea (which I think is a good one) doesn't go through, then there should be *some* way to lower the bounty; even something as simple as being able to pay it off yourself.   
on Jul 10, 2007
I disagree
I think they bounty should stay until something on that player gets destroyed.
So the longer you play, and that player havent lost alot of units, he will be more of a target for cash

Thats my opinion
on Jul 10, 2007
Also, if a given player is becomming too powerful, he can just buy his way out of the problem, and that, i think thats a bad idea.
on Jul 10, 2007
It's just ridiculous to me. Every game I've topped the list of bounties as they couldn't collect. I get wave after wave of pirates who just dies.

Why even use marauders if you know you're always going to have it like that. I'd rather have them turned of because it's not one bit logical behaviour. Where do they get the ships, how can they afford it if they can't collect the bounty.
on Jul 10, 2007
Also, if a given player is becomming too powerful, he can just buy his way out of the problem, and that, i think thats a bad idea.


Hmm I don't understand what you mean by this?
on Jul 10, 2007

Also, if a given player is becomming too powerful, he can just buy his way out of the problem, and that, i think thats a bad idea.


Hmm I don't understand what you mean by this?


lets say we play a 4 ffa game.
Your the strongest in the game. Me and the other 2 cant beat you because your too strong, but we got lots of cash to use.

So if we where to use our cash and you could a: kill all the incomming pirats and reduce the bounty, you still will be leading. Or b: if you could just buy your way out of it.

So i see the pirates in a way to even the score out abit, for the none military strong player

thats why i think it should stay as it is
on Jul 10, 2007
Nah that doesn't make any sense at all. The pirates are pirates, if they lose ships and money trying to get that bounty, they should think again. As I see it they're not there to even out the odds for those who is losing. You lose if you lose.
on Jul 10, 2007
But i do disagree on the part that the bounty will be lowered if you kill the pirates. Where would the cash go?
on Jul 10, 2007
But i do disagree on the part that the bounty will be lowered if you kill the pirates. Where would the cash go?


To pay for all the ships they lose. In theory. But in fact they go nowhere. They disappear. I'm not talking about a 1:1 ratio, but they should be lowered to reflect losses.
on Jul 10, 2007
It might be interesting if you could buy off the bounty for double (or 1.5x) the price or something.
on Jul 10, 2007

It might be interesting if you could buy off the bounty for double (or 1.5x) the price or something.


aaah psugar comes to the rescue
That idea i like alot better
on Jul 10, 2007

Also, if a given player is becomming too powerful, he can just buy his way out of the problem, and that, i think thats a bad idea.



I have to agree there, of though I still think lowering bounties to an extent might still be a good idea, but I do agree, that once you have the funds you can clear the bounty quite easy yourself, but maybe once you have reached X amount of wealth, the price of clearing the bounty increases?

0 - 1000 no extra charge on top, that is if you have a bounty of 1000 you can pay 1000 to pay it off
1001 - 10000 you have to pay 25% extra so that a bounty that is 12500 should cost you,

and so on, but this is just rough figures, so the more you own the more expensive it is to pay off your bounty, so its more difficult for rich players to pay it off completely
on Jul 10, 2007
I disagree


Well that just makes you wrong

j/k...

I'm not even saying I'm right, I just think as the game stands there has to be some sort of counter to having a gigantic bounty on your head besides...well, death...   
on Jul 10, 2007
It might be interesting if you could buy off the bounty for double (or 1.5x) the price or something.


No, I don't think this would work. If I were able to buy my bounty back with your proposed system, I could instead put a higher bounty on an enemy of mine, which would give me the advantage of sending the marauders in his way.

Imho the idea of the thread creator is quite good. I find it quite annoying to have bounties in the hundreds of thousands on my head, without being able to do anything against it.
on Jul 10, 2007
I SAY NAY. No offense. I feel that you should be able to pay off your bounty (money would go to the pirates, not the factions that placed the bounties and you would need to pay, say, twice the price of your bounty to pay it off. Say you want 500 off your head, you would need to pay 1,000 credits).



EDIT: Oops, other people were already talking about this lol. A current way of getting bounty off your head is to make a lot of cheap scouts and send them to their doom (not the best strategy but it could work....)
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